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Kendu

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About Kendu

  • Birthday 05/29/1981

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  • Interests
    Glassblowing(mwhaha fire), Hanging with me buds, VIDEO GAMES(hehe)

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  1. ahh well quite wrong on the guild/forum just some of the ppl in the guild, lol. not my fault im un banned :lol:
  2. dont disagree with that, all i can say is i cant wait to try the EMU's , i hear they should be close to completion this year, maybe this summer..... one can only hope ^^
  3. haha yep a day late and a dollor short, oh heres another good one, lmao , a bit late as well id say....whyd they change the game? if they r just gonna change it back, LOL. Beast Master Expertise System: Beast Master will contain several phases and several mini-games that will be available to all players, regardless of profession or level, through a third expertise tree. Initially, players will have to spend an expertise point on the "Incubation" skill, which will give them the ability to set up an Incubator unit in their home or player structure to create their own unique pet. After the Incubator unit is established players can head out into the wild, find a creature, and extract a sample of its DNA core. Once a player has this DNA core material and loads it into their Incubator, they can begin the process of creating their unique pet. By fiddling with a series of settings in the new incubation interface and choosing some optional enhancements, the player is able to customize their pet. Players can make the pet better able to do damage, more defensive, etc. Over a period of time, using this interface, players will acquire more ways to customize their pet through multiple sessions. Once the final session occurs, the player has an option to turn their creation into an egg. These eggs can be hatched for use by the player, or traded to others it if they so desire. Once the pet has been hatched however, it cannot be traded, so it becomes the player's to raise. After the pet hatches, it will go through various growth stages as it gains experience with the player. Each stage will cause it to grow and learn more abilities. Through adventuring, players will learn new abilities from wild creatures that they can then teach to their pet, for example, the nasty special attacks of the Dune Kimos. Players will, however, need to ensure their pet stays happy, or it may start being disobedient or wander off. Based on the pet type, it may have a favorite toy, favorite food or a favorite planet. In addition, we are working to ensure that the pets currently in the inventories of our veteran players will retain their appearances and names. However, the details on how pre-existing pets will be able to be used in combat are still be ironed out, so we encourage you to give us your thoughts and feedback on how you would like to see this system work. Story Teller: This feature introduces new tools for players who want to run in-game events. In Chapter 6, we will be granting tokens that players can use to drop props, add NPCs, and play effects for atmosphere. The props (single objects that are placed in the game world as either function or form) may be as expansive as a grounded X-Wing, or as simple as a tiki torch, and may have container space that can be used for loot objects and tokens. The NPCs come in two varieties, combat and ambiance. The effects can be a particle effect, music, or sound effect that can be played in an area or attached to an object and can be either immediate or persistent. These items and effects should give players a full set of enhancements for their in-game events. Rebel Theme Parks: We will be revisiting the rebel theme park which starts at the hidden rebel base on Corellea. Players will be able to take part in new PvE Rebel content for level ranges 85-90, with brand new quests series' to complete and badges to earn. Any previous completion of the theme park does not exclude participation in the new quests. Azure Cabal Quest Series: New quest content to experience as you work for Loruna Scathe and unlock the secrets of the Azure Cabal. This quest series, available to both Rebel and Imperial players, spans levels 85-90.
  4. dude screw you, like a give a shat what the fack u , or any of u ppl think of me, go to hell :peace:
  5. yva shut the fack up and go eat somethin
  6. but really i wont post here anymore, and u might as well ban me, since i meant nothin against sanct when i posted this but then again , heres shaw talkin out his *butt*, like he knows who the fack i am have a fantastic day!!!!!(assholes)
  7. This is one reason i decided to switch severs, wanderhome to me seemed to be goin down hill not only in the decreaasing number of people, but the kind of ppl. First week on Intrepid i noticed the difference in the people.Many times i was on wanderhome and no one was on in guild etc. I have to say the activity on Intrepid is awesome, restuss is always a good battle, and the guild im in is really really active and ppl on daily, not just a couple but alot. I cant wait for officer and smugg expertise!!!! tried it on tc and its cooool and bases??? omg yeah bout time!!
  8. Still playin swg, possibly goin to delete kendu/sneeky since i mostly play on another server now. Nothing against Sanct guild as a whole, or wanderhome, me and a couple others were looking for more in our swg experience. Ive found a new guild, which suits me. To me thats whats important playing a game and having fun. Wanderhome still holds alot of memories and good times for me being it was the first server i played on, but times change, ppl change :) Hope yall are doin well, and if i do delete these 2 toons ill be giving away all that ive aquired while on wanderhome(which is some pretty dam cool stuff0 Ps i know im not a member of sanct but oh well, lol mind the sig, all in good fun :P
  9. haha i found it funny :peace:
  10. This is a little off topic but i think Traders and Smugglers get theirs in chapter 3 woot!
  11. Ya like crethip said, were still here, just on a different server :) Ill b back on this weekend so ill pop on WH for a bit. But for some reason i love being a imperial, lol.
  12. Kendu

    HELP!

    I believe u have to have the ryatt trails completed, and access to the hunting grounds, it starts from a wook outside the big tree, kymaar? or somethin, u gotta find a wook on the trails, do some space part, go to ettyy kill a guy, more space, then u talk to a diff dude near the wook, then u get in, after u somehow clear the gate and take on the captain of the guard, u WILL need a group for most of it, especially the trails, and the blackscale gate, i think Allakhazam.com has good info on that quest line, lol not much help but i tried, thats what counts right? good luck, kendu
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