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Everything posted by Kakon

  1. Sanctuary Of Wanderhome has a Modded Minecraft Server! Alongside SoW's normal rules read these guidelines before you join. -Post your minecraft Username in this thread to be added to whitelist. -If you experience any issues with other players or the server send a private message to Kakon on the forums. -Respect other players. Avoid building too close to another player without their permission and don't be a jerk -Respect the server. Avoid creating any machines or systems that will cause lag on the server. How to Connect! Step 1: Head over to Technic Launcher Download and download the Technic Launcher. This launcher will be in use instead of minecraft.exe when you wish to join the modded server. Step 2: Launch your TechnicLauncher.Exe and Log in with your normal minecraft username and password. Step 3 Under the launcher options (located in top right corner of launcher) nagivate to the java settings tab and allocate some memory for minecraft to use. The recommended minimum amount is 4 GB. Step 4: Navigate to the ModPacks and enter the search bar http://api.technicpack.net/modpack/sanctuary-of-wanderhome Step 5: Hit the install button. You are now ready to use the modpack! Step 6: Click Multiplayer and join the Sanctuary of Wanderhome Server! Getting Started When a user first logs in they will be greeted by Sanctuary Base. The original home base built up by Shawkorrr and Astrus years ago. This HomeBase will serve as a host for server events and server shops. While everyone (Including everyone from the old server) are starting from scratch, we keep these projects around as a demonstration of our collaborative effort we can achieve! After checking out the sites its time to head out and start a new. Players can request to join already established people or create their own new homes. Avoid building too close to Sanctuary Base as it will be host to events, stay around 100 blocks away from its borders. The first chest you place down on the server will try to claim that land as yours! Using the AntiGriefing Mod. You are now ready to explore the books that put your on the progression path for one of our core mods. Speaking of mods here is a quick setup for how to get started with our major mods: Just Enough Items: Your inventory has been modified to show all the items available in game. Mousing over any item and pressing Default R will show you the recipe to build and and pressing Default U will show you what it can build into. This will help in figuring out how to achieve any item in any mod pack. The inventory overlay can be toggled on/off with Default Ctrl O. AntiGriefing: The first chest you place down will claim the land as your own. Claimed land can not be altered, interfered with, or stolen from in any way by other players. Players have access to a list of commands to modify how they use their land. Most commonly used among them are the Trust Commands that let other players have permission to use your plot. To check the borders of a claim simply right click the block while holding a stick. When you want to expand your claim right click the corners of it with a golden shovel. Players will start with a limited amount of claim blocks and gain more for actively playing on the server and attending SoW Events. Galacticraft: This mod adds a lot of ores to the pack that you'll be using to try and get to space! Remember to use your Just enough items recipe finder if you want to know how to make any item in the game. Once you escape our planet your can setup space bases, find new treasure, and discover MOON DUNGEONS!. Botania: With a focus on the nature aspect, Botania uses the flora of the land to create systems to produce energy then convert that energy into tools and features. Get started by making your Lexica Botania and following its progression path. Tinker's Construct: Follow your book "Materials and You" to find out to get more out of mining. By putting in more effort you can get more rewards. Tinker's Construct asks the player to setup large furnaces, smelteries and even tanks to contain molten metals that they can poor into mold to hand craft costumed tools and weapons. Miners will find these processes will give them larger yields for their hard work. Immersive Engineering: This mod adds new Redstone Flux-based machinery with a retro-futristic feeling to the game, and many of the machines are multi-blocked. Themed around engineering and generating power start his modpack by crafting an "Engineer's Manual". Becoming an engineer on this scale will take a lot of room and have you setting up power lines. Astral Sorcery: With patience, knowledge, and your "Journal" Astral Sorcery is a magic mod focused around harnessing the powers of starlight and the constellations. Explore and discover the world and the sky above you; focus starlight to your will, strengthening yourself or enhancing the world around you. Biblocraft & Pam's HarvestCraft: These two minor mods a lot of recipes to spruce up the players life. Biblocraft adds new ways to display and store items while Pam's harvestcraft adds many new foods to acquire that can be cooked into wonderful and effective dishes.
  2. That's one smart puppy. Was probably planning it all along!
  3. In the wonderful realm of video games there are such things as "Hit Boxes" which determines if your projectile hits them or not. So remember when your target's ship has holes in it to aim carefully or your projectile may pass right through it!
  4. It is interesting that our ships may effectively draw "Trails" in space. I wonder if that will only show for the primary thrusters tho.
  5. Happy Birthday!
  6. Its interesting that these small bikes are gonna be combat ready and even fight in races.
  8. The torpedo is a veracious predictor. Here we see it tracking a plump Herald ripe with electromagnetic signatures. The torpedo can smell electricity in space from over 4000 meters away and will chase a target for minutes on end... Here we see the gracious torpedo circling its target to confuse it, probing for the best location to attack, and getting ready to deliver the killing blow. This is a PSA for all pilots out there flying in torpedo territory... Keep sight on asteroids to hide behind, side step the torpedo and let its speed carry it past you so you can get to safety, and never give up no matter how many times it circles around.
  9. You know me. Always up for the next puzzle of a boss fight!
  10. The 21 foot rule suggest in a relaxed environment if a person with a knife runs at you then you can not pull out a gun and fire on them before they can get to you. Sounds like the gun user has a problem and just needs to educate himself on options to create new solutions. Check out this Elite Knife Instructor VS Elite Gun Fighter and his approach to the situation.
  11. The Cutlass may be a ways off but I can see 80% of our members all leaving the starting zone in Cutlasses, Vanguards, and all those big ships some people care about.
  12. Is that... a bearded man in the background who blends things together as a super power? No... i'm just seeing things.
  13. Its always more interesting to have more large stars of varying sizes. Could have a small scale universe where everything is orbiting proper at 1/3rd size even. Low Gravity Bouncy houses!
  14. Stop Criminal Scum, you are carrying size 3 weapons in a size 2 zone without a registered ship. Halt or we will begin the preaching. *Gun clicking noise*
  15. Back in ye old western times there was a revolver designed for judges. It was specially modified to fire shotgun rounds so no matter how bad their aim was they wouldn't miss. We're about to get more shotgun (scatter gun) weapons in 3.0 Star Citizen. If you can get in close you can take the shot :) Check out one of Preacher Armaments' weapons. I look forward to testing out all these new pew delivering devices when they come out!
  16. That's not my shotgun. If a human can carry it then its not big enough for what I plan to destroy ;)
  17. The gold metal hull not only makes it look nice. It also makes it easier to track by scanners, metal under laser fire, more conductive to EMPs, and will rip off if you bump anything even slightly! Buy yours today!
  18. An updated ships scale sheet has been floating around, some of the small ships don't look very accuracy but its a good way to get scale on the larger picture.
  19. With any video game we play we mainly use our wrist/hand/figure muscles to play the game, buuuut... all that the raw power comes from the connected muscles in our forearm. As a result we can keep our forearms strong and our moments more steady/controlled on our mouse/joystick with a simple plastic & spring combo. Amazon has a pretty cheap and durable set of grips with a few levels of strength. When ever I walk around the house or am on a call i'm always making my muscles more durable with one of these. Keep thinking forward, don't let future you kick current you in the butt for not thinking about your physical health!
  20. 49k

    Nice, now get back in the mines and farm up some ore!
  21. Banu Defender is priced $185 default and $170 warbonds Banu Defender has 4 Singed Tachyon Cannon on Gimbal mounts (Unclear Atm how strong they will be, should be long range weapons) Banu's Odd shape gives it a gap that will avoid some fire like the Vanduul ships (We dont know damage states yet for where we should be targeting) Banu Defender is 2 Meters longer then a Sabre, Weighs the same, and has a step down in size for Thrusters. Expect it to be on pair in speed with a hornet.
  22. And more to come I suspect.
  23. Super Hornet is a very solid ship to try the game with. Drag your buddies in now while you have the chance :D