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Kavos

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  1. Kavos

    /wave

    hey yva yes im still on xfire :) so you can catch me on there all the time. hey shaw yes i have planty of new storys just no fan fics for swg :P :) ke'ell Kavos
  2. Kavos

    /wave

    *checks hart beat* yup im still alive and kicking. hey all sorry i havent been around much and i sort of just dissapired into the shadows for awhile :lol: I had to sort of get away from SWG for a while (though i still cant go back to it, theres to much bad blood :peace: ) i dont know well see what the futer holds. Ive been game hopping latly but none held me like SWG did, (EQ2, CoH,CoV, Eve, Guild wars, planetside, MxO) and a few smaller ones as well. but none of them could hold me. well anyway im going on a bit and im sure you dont want to hear my lifes story since i vanished, i just wanted to pop in and say hi. Talk to you all later Ke'ell Kavos
  3. the ability at master Creature hander to tame EVERY creature!!!! (ok not npcs and maby not bosses like what its name? shear karn or somthing....) but it be cool running round with a kryat dragon or an akly lol... (though granted i never realy fought any of them so they may be over balanced /shrug but at least the ablility to tame almost every creature lol :P oh and unlimeted pets or somthing lol let one of your pets go just so you can catch another one.... lol ok well im embarrised lol... :blush:
  4. ok all this information comes direactly from the SWG main web sight, under the chose your parth tabe Speshalizations jedi - Sword or pike Smuggler - Unrmored combat or Pistols bounty Hunters - Carbines or Rifles Commandos - Rifels or Swords Officer - Pistoles or Fencing Medic - Pistoles or Combat medicine spy - Carbines or Manhunting Trader/ent - none :cussing: Specials Jedi - Meditation :woot: Smugglers - Spice Smuggling :woot: Dirty Fighting bounty hunter - Subjugation, Investigation, Dirt Tricks Commando - Heavy Weapones, Explosives Officer - Leadership, Tactics, Strategy Medic - wound healing, Revive Spy - Steath and concealment, anti-personnel devicers and traps, counter measures Trader - recorse gathering, crafting Entertaner - Music, Dancing, Image Desighning ok so this is all just on there main web sight, some stuff are already in some isnt, i have no clue about when half of this stuff will be implemented if ever, im just telling you whats on there main sight :) enjoy
  5. this what your talking bout? Clicky ? dosnt look to me about the old profeshions. just there adding might be able to add all combat toons exspertiese skills into one publish? (Oh please oh please be old profeshions lol.. im dieing atm with what i have to choos from... :P)
  6. hey guys i finaly got done wih a short film showing of my lvl 90 officer on tc :P enjoy Officers Day out
  7. i got on tc the other day... ok so the most testing i did was testing the how long it took officer to kill 20 black suns :P (about 10 seconds with orb stike and huge on exsploshion bome thing :P) but i did have fun lol though i would like to see what this thing called ackly armour... (nowing my luck its probably just chichien <_<)
  8. hey all :o yes i speek :P im still around, just not as much <_< anyway just letting you all know that my accout runs out on the 13ths of this month, and ive been trying to get a station accout but they said i need to let my old accout run out first :cussing: befor i can change my subscription, so just letting you know it may be awhile befor i can get it back started, since ill try for a few days to get the station and if that dosnt work than i have to wate for soe to respond and get there butts into gear and solve the problem.. (i know i might as well ask to be immortal or somthing simple rather than soe helping :blink: ) but if that dosnt work than it will take me a week or two befor i get another game card shiped out. so il keep you informed of wats happening. (i dont want to wast money buy a game card now if i can get the pass :) just saves me some money hehe) anyway catchya all later :woot:
  9. Well said, i would also point out that this one Dont Underestimate others. ok i have two toons, Ke' and Rit. both are under level 50 (my foult) Ke' is about level 26 and Rit is 46 now expshaly when on Ke' do you know how many /tells, /say i get from the *bad word*y kids who are level 90 makeing fun of me... (probably half the reson why you see me less often now :( ) Like ok if i was a "noobie" thats fine.. but ive been around longer than half thos cry babys... pre NGE i Masterd almost every profeshon. ive been level 80 so many times ive lost count, (about 30ish) ive done Corvet runs, i have an Av-21 while i am no were near a Vet like Shawkorrr but i still (as well as every other person) deserve respect! hehe ok thats my little rant/flame/addition done :P
  10. Entertainer Additions • To allow entertainers the option of engaging in more of the content in the game, we have added combat abilities as part of the progression path. Entertainers will be able to advance through either combat or their normal activities. None of the existing entertainer abilities are being removed, though AI will no longer ignore entertainers. the looting items thing asided i fell of my chare at that. ive always loved entertaner, ive been it maltable time i have every elder ent title there is, and this is an insoult, they said that publisher 27 will be the ent revamp.. suddenly they change ther mind and make it a jedi revamp.... than they say that pub 28 will be the ent revamp... well ok so ONE of its fetures is for ents but what it is is a *eddited for younger viewers* come on there ENTERTANERS! not flaming combatets that entertain on the side or what ever, people who play entertainer play it to have fun and to ENTERTAIN players, not run around like rambo in a toto... ok rank over <_< ok yes some of it dose look good, and id like to see how it gose but the player looting and the entertainer thing has got me :cussing:
  11. :ROFL: ah sure..... ah let me just get a pen.... *runs out the back door* hehe but thanks man :blush:
  12. ok first of with jedi, let me be a little more clear with it. say ok every one has the chance to become jedi, and every one has the chance to pull of an imposible feet, but say how bout somthing like this for the progress of FS and becoming jedi. 1: you select your profeshion/sub/hobby than you play, once you get half way through you Main prof, (dosnt mater on how many lucky things has happend or not) a quest appirs in your jernal, all the quest is, is a sort of feeling that you "feel" like you must do somthing, you go do the quest, (if you wish you dont have you) and than every few levels after that another "feeling" quest happens (now all thes quests have maltable endings, so some may chosse to finish somthign buy fighting, some may chose deplomisy. (this means that any one can do them not jsut the fighters) now each of thes quests gives your character a hiddend +1 in good/evil/nutral(if aplicable) (characters cannont check this this is purly for game mechanics) so players choise in ways to compleast a quest is were thes come from. say you have to get an item from someone, you can A) kill them (+1 Evil) B) Pay them what they ask (+1 Good) C) barter with them to get the price down, so you dont pay the full amount but you still pay (+1 Nutral) so you finaly make Master in your main prof, say you now have somthing like a +3 good, +1 nutral +0 evil atm thes mods mean nothing. 2: ok so youve mastered your profeshion, youve done thes "feeling" quests now you have a choise you can eather do nothing and keep your prof, or you may be eligable for any one of the Prestige Profeshons (below) or you can chose begin the path of Jedi. (now at this stage a player should have been in the game for at least a few months in my opiniton, it should be somthing you can get over night) but anyway at master the player can than select to begin honing thes "lucky" abilitys. thus the player begins to do a sires of self appointed quest (they appire in his jernal much as the feeling quests) the player than gose and dose thes quests again 3 desishons good/evil/nutral all adding to that original quoter. thes quests should be long, hard, involving and show the player a sence of achevment when doing them. thes quests also give another modifer thow other than the g/e/n they also give a +1 to force Sensitiveity. players who are not on the road to jedi have a +0 this is enough to give them a random roll of good luck, were as thes modifires means that ths player is more likly to have good luck. this modifier gose to say +5 at this stage. 3: ok so the player has finished the feeling quests and now has a modifer of +5 to there force sensitivity. this means they now understand the basic prinsipals of the force. now comes the tricky part. how to implement padwanship now this is all determind buy the timeline. if its old republic than maby they are allowed access to a jedi temple were they may speek with a master, if its during the time of the rebellion than perhaps they gain access to a force cave and may speek with the ghost of an anchent jedi master? or perhapes it could be in the New republic in wich case it allows them acsess to the jedi acadimy on yaven? but in anycase a player reseves a quest to seek a jedi master. now this is were thows G/E/N mods come into play. a character with more G than the others is sent to a "good" jedi for training to become a "Good" jedi, thows with more evil are sent to a Dark jedi to beocme dark jedis and a Nutral will be sent to a jedi who cares not for good or evil. this part of the training is simply like an old skill traner, you go speek to them lern the jedi code (G/N) sith code (E/N) and to gain there first level in jedi padwan and the basics of lightsaber combat/force powers/ heiling (or saping for evil) and defence. they also reseve the matirials to creat there starter lightsaber. 4: OK so there a padwan the first thing they need to do is find another player who is a jedi knight to mentor them, this would give them a bonuse to there abilitys, an enhancement to there exsperiance. i would say that it isnt requard to go from padwan to knight (becase the first few jedi wouldnt be able to do anything otherwise) but its must faster to be mentord. thow i would say a jedi Knight must mentor at least 2 padwans to Knight hood befor they them selfs can become a jedi master. i would say buy a time a player reachers a jedi master they should ahve a +20 on force sensitive checks (5 per lvl, so 5 for the trails, 5 for padwan, 5 for knight and 5 for master) oh and lastly i think jedi should be able to keep 1 ability from there old profeshons, (you automaicly lose ablitys as you level, you gain padwan you lose master of what every your prof was, so basicly you replace your levels without aculy loosing them) so say if you were a BH befor you went onto jedi than say you have a choise to keep your tracking or traping teckneeks, so that means you could be a master jedi who can use all of the traps that a master BH could but you no longer gain any other benifits from your old prof (this is for game balance) ok thats about every thing that i can think of, :lol: any way its just an idear ok prestige profeshons... i would say that players must meet certain requiaments befor one can become a Prestege profeshion ok say if you wish to become a Impirial Royal Guard than (as due to star wars lore) you must be an Impirial and you must have studed Teriskasi (while pike as a secondy would be required it would be a benifit) and you must also have say at least 50,000 imp fp. once you are master TKM and have the prestige points than you will automaticle gain an Gmail from the impirial accadimy saying that you have showen great promis and loyal to the empire. it gives you a quest (you dont have to do it if you dont want to) to go see a "retired" Royal guard and thus starts the long quest to become a royal guard Prestige prof. (unlike jedi you would not be able to keep any abilitys from your old prof because a royal guard simply replacers them with beter abilitys anyway) while the Royal guard is the most stinginet on requiaments ther are several others to chose form such as the Antarian rangers (the reb veshion of the Royal guards, just for jedi not the emp :P) to quolify for this prestige prof a player must have at least 50,000 reb fp and be master in eather Officer,commando,spys. again simmila begining as the imp once you meet the pre-recks a gmail appirss and you may begin the quest if you wish. (ARs retain ability from there previos profeshion such as if they were Officers than they retain some of there group buffs) ok another Prestegis could be an Arc Trooper while not aculy a clone trooper this one is based of the idea of one. a reb/imp/nut prof any one can become it as long as they are eather commando or officer. other pre-recks havent been determid yet :blush:, Arc tropers do not retain any old class abilitys due to the fact they gain abilitys in both commando and Officer. and the last one would be Crime Lord, this one i would say must be nutral!!! (thow dosnt mean they carnt be parshaly inclind towars eather the rebs or imps) but anyone who is eather Spy,Smuggler,BH or officer may chose this prestiges prof. thow unlike the others this one dose not require any traners due to the fact that Crime lords are not maid they are born :P a Crime lord retains 1 ability of there previos prof. ill post up a litly later with more exsplanations and abilitys that thes prestege profeshons could have as for now im sure mav is swaring at me :P
  13. Ranch #2 (cose mav made me post this :P lol) thinking it over the Ranch owner (heck you could jsut call it a ranger) i would say was this a Master Ranger/CH/BE from the old system, so tehy have tracking,traping,camping,foraging,harvesting,Creature taming,creatreu making(be) prof all in one, pluse you could add to the idea that was posted befor this, have it so the rancher has the ability to "grow" food stuf, (beries, corn, rice, wheet ext ext.) say if you add that thow maby adding a small sub buling on the side of the farm house thats made of glass so basicly a hydroponics shed not to big but enough to give the basicl idea of growing crops without aculy "wasing" planet space with crops, (this would also add a need for foraging, eg you forege and you may get seeds for say black berrys, thus you can go plant them and grow black berrys) i would aslo add to that say you can only grow say 3 items, so that way no one person can hord the market) and have it on the same stats as a harvester, you plant the seen, (water it, furtalise it) and within say a day (24rl hours) you can go and "harvest" some black berrys, and than every day (depending on how well you keep them furtalised and warted) you can harvest again, ext ext. thus also folowing on a simmila thread, with the Nerf heder, you could make it that the creatuer you "breed" you can say breed a bantha, and get a baby bantha, than you have to rase it up to adult hood, (again say it takes a few days/weeks) but you ahve to feed it, and depending on the quality of food you give it, say baths, groming ext ext than once its an adult you can "sheer" it and get a bantha pelt fur, and the quality of it is determind on how well you kepted the animaly, (the banthas fur grows back in a few weeks) thow skin you would umm.. well lets just say same sinero, just youll umm.... lets jsut say may he rest in pice..... that way the Rancher becomes a viable prof that every one wants, while not a combat oriantated prof, they can track for people much like the old system, and use there creatures to fight, but they them selfs dont have much in the term of combat abilitys, but they would be a valuble member of the comunity, providing pets, and crafting items, and hunting abilitys for all players of the comunity. and ill get back to you with the "prestiges" profeshion idear :P
  14. my 2c on the Jedi thing is this Q said to anny that mediclorians(?) lived in all living things. so if that is the case than every person has the protentual to becoming a jedi. well one way of portraing that is every character has a possibility of doing somthing amazing, eg your in a gun fight and you dodge a shot that could kill you. ok so how many people do you know that could dodge a bullet, same with a laser beem, not many. but with a random roll die (figativly) any character could get a force bost, thus resuting in an amazing feet not possible buy normle means, eg dodging a laser beem. so every one in essence has the basics of Force sensitive, just a simple luck of the draw to actate to do somthing imposible. thus as players progress and hone there abilitys thows who chose to may wish to study further into this strange ablity to do imposible feats. thus they begin to hoan there force sensitive abilitys, deeply involving quests and what not that "enhance" the abilitys to pull of somthing imposible. but it dosnt end there, as players progress and they begin to grow to understand there abilitys somthing could than happen, (not old manish cose frankly that was a pain in the butt!) but somthing maby they get a preminishon to go do a quest or somthing?? and than from there if they chose to they can than begin to do trails. now thes trials should be very hard, very long, but not to the point of frustrashion, and than after many hours of (not mindles questing or grinding!) the player finaly is able to enter the "prestege" class of Jedi Padwan, and thus starts the long long road to jedi master. Aculy on that note you could have a whole line of prestege profeshions, imp royal guards, ah Antarian rangers ect ect. profeshions that take a simila road to get to such as jedi, and are consided "prestiges" profeshions, all requiaraing long amounts of time and energy into geting, and have a stong bond with the star wars univers, (antarian rangers were a sub group of people in starwars lore that helped the jedi) but than as i said thats just my 2c :)
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