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  1. 4 likes
    Here we find the Aegis Penguin in its natural habitat. Hiding among it's fellow penguins to avoid being singled out and focused on due to its low hull strength.
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    Yay! Space Bujutsu FTW! Now I just need to fine-tune some of my maneuvers and zero-death this.
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    Had some fun duelling IIIFox
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    Never Give Up, Never Surrender
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    Right now on Robert Space Industries you have the ability to back the game by purchasing a �Starter Pack� beginning at $45 with a basic ship. RSI has in place system to upgrade your ship purchase on their website while only paying the difference between the two ships. Even the basic Mustang can be used to farm REC (Rental Electronic Currency) in-game to rent new ships and weapons. Soon Squadron 42 will be released as a stand-alone single player experience, which is contained in some $60+ bundles or can be purchased on its own for $45. Listed below are a few good ships to take a look at. When looking at ships consider both their offensive potential and their ability to perform jobs to earn money in universe. Beds will allow players to safely log out without leaving their ship & body hanging out in the verse while they�re offline. On occasion RSI will feature special sales on ships that are not normally available as well as limited time offers for ships with lifetime insurance in-game. Buying a cheap LTI ship and upgrading it to something that might explode often can help limit your repair bills in the �Verse. At this time players always have the option to �melt� their purchase for store credit to make more informed purchases later on. Keep an eye out for those specialized ships to come back like the Hurricane, Terrapin, and prospector. The Hornet Series: Small Versatile Fighter Currently $110-$180 The Hornet series comes in a few different variants. The basic F7C Hornet default brings a turret and 3 size3 hardpoints for strong firepower. The Ghost which starts with unique armor that will be used for stealth in the �Verse. The Tracker replaces the turret for a Long Look Radar which will employ the use of scans, sensors and a command features. Both ships sacrifice a turret in comparison to The Super Hornet which features the strongest weapon options and a second seat that can be used to secure prisoners or be manned in the future by an npc and players. Overall the Hornet Series are ships that built as the boxers of dog fighters, standing their ground to trade blows with other fighters and in the verse will have important utility options. Vanguard Series: Medium Fighter Currently Unavailable ($225-$280) The Vanguard series is a medium sized fighter that comes in the variants Harbinger, Warden, Sentinel, and Hoplite. Harbinger is built to deal the most damage with a torpedo bay as its main feature. Warden is designed as the vanguard to take the most hits and the only variant to have escape pods. Sentinels will bring e-warefare tools to the fight with large server space and unique equipment for e-warefare. While Hoplite is as created to be a dropship of Sabre: Small Stealth Fighter Currently Unavailable ($170) The Sabre was designed as a space superiority fighter for those situations where you need to leave a lighter footprint. Designed to be a rapid responder, the sabre holds a large missile payload while being designed as a dedicated stealth ship. The internal components and hull of the Sabre will shield it from being detected by scans. The Sabre in alpha has been seen as the superior dueling ship but lacks the versatility in the �Verse of ships like the Hornet, Avenger, or Vanguard to perform non combat jobs. Gladiator: Small Versatile Bomber Currently Unavailable ($165) The smallest space-to-ground bombers available at the moment is the wonderful Anvil Gladiator. This tough little ship comes defaultly equipped with two pilot seats, a turret on a swivel, four Size3 missile hardpoints that you might see on everyday fighters, and four freaking size5 torpedoes designed to take down bigger ships. The Gladiator is a slow ship with slow maneuvering and will likely be seen paired with Hornets and Vanguard in a squad. The shining feature of the Gladiator is the advertised ability to change out the turret for cargo space, a tractor beam for assisting salvage efforts, stealth, or C&C module. Gladius: Small Interceptor Currently $90 The slender nimble Gladius offers pilots a high mobility ship with a small weapon loadout. This military ship can�t take too many hits but carries a hefty amount of missiles and in the a skilled pilot�s hands will never be hit. The Gladius will best be seen when in a wing with other ships to be the one to chase down, finish off, or distract an important target. 300 Series Currently $55-$70 The 300 Origin Jumpworks series was originally brought out as the luxury car of space. Its first variants were designed for exploration with the 315p starting with a jump drive. Later down the line the 350R racer was introduced but made a formidable fighter as its speed and agility made it difficult to target with a moderate weapon loadout. Overall the 300 series pilots non combat job offers while sporting a bed for long distance operations out in the verse. Avenger: Small Versatile Starter Ship Currently $50-$60 Among the smaller and less expensive ships is the Avenger series. This series comes with the utility of outfitting it�s compartment for the Stalker�s bounty bunting passenger transport, the Warlock�s EMP generator, and the Titan�s cargo container. This is not the fastest or more durable dogfighter, but skilled pilots will have little trouble making money in the �Verse with its utility and strong nose gun. Avengers also feature a bed to rest in for the �Verse. Non Combat Ships: Because Star Citizen is so expansive many pilots will find themselves acquiring resources, exploring the verse, and performing the multitude of jobs out there. Here are a few ships to take a look at for non combat rolls and multi-crew ships Freelancer Series: Exploration. Cargo. Transport. The medium size freelancers are two person crew ships that has a manned turret and the option of giving up cargo space for more missiles to defend your precious cargo. Freelancers are the pickup trucks of space that are ready for the long haul. Hull-Series: Cargo in all sizes. Without the limitation of roads or bridges haulers in space can get big. The hull series is the most extreme example from the Hull-A as a single person hauler that weighs 14,300kg without cargo to the five man crewed Hull-E weighing over 3,241,052 kg BEFORE cargo. Cutlass Red: Search and Rescue. The first response for those floating in the depths of space. The cutlass has a variant dedicated to searching for stranded or wounded pilots with an advanced radar and comes equipped with a fully operational medical bay. Constellation Series: Exploration. Cargo. Transport. Multi-function. The Constellation holds its own with a lot of firepower for its size but requires more crew to operate. Constellations can be equipped with a large amount of small missiles to pair with its two manned turrets and four gimbaled main weapons. Often tho you'll find the constellation as your money maker for those bigger and longer distance operations. Just be careful you are not spending more money running, restocking, and repairing then you receive from your time in the field.
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    Sanctuary Of Wanderhome has a Modded Minecraft Server! Alongside SoW's normal rules read these guidelines before you join. -Post your minecraft Username in this thread to be added to whitelist. -If you experience any issues with other players or the server send a private message to Kakon on the forums. -Respect other players. Avoid building too close to another player without their permission and don't be a jerk -Respect the server. Avoid creating any machines or systems that will cause lag on the server. How to Connect! Step 1: Head over to Technic Launcher Download and download the Technic Launcher. This launcher will be in use instead of minecraft.exe when you wish to join the modded server. Step 2: Launch your TechnicLauncher.Exe and Log in with your normal minecraft username and password. Step 3 Under the launcher options (located in top right corner of launcher) nagivate to the java settings tab and allocate some memory for minecraft to use. The recommended minimum amount is 4 GB. Step 4: Navigate to the ModPacks and enter the search bar http://api.technicpack.net/modpack/sanctuary-of-wanderhome Step 5: Hit the install button. You are now ready to use the modpack! Step 6: Click Multiplayer and join the Sanctuary of Wanderhome Server! Getting Started When a user first logs in they will be greeted by Sanctuary Base. The original home base built up by Shawkorrr and Astrus years ago. This HomeBase will serve as a host for server events and server shops. While everyone (Including everyone from the old server) are starting from scratch, we keep these projects around as a demonstration of our collaborative effort we can achieve! After checking out the sites its time to head out and start a new. Players can request to join already established people or create their own new homes. Avoid building too close to Sanctuary Base as it will be host to events, stay around 100 blocks away from its borders. The first chest you place down on the server will try to claim that land as yours! Using the AntiGriefing Mod. You are now ready to explore the books that put your on the progression path for one of our core mods. Speaking of mods here is a quick setup for how to get started with our major mods: Just Enough Items: Your inventory has been modified to show all the items available in game. Mousing over any item and pressing Default R will show you the recipe to build and and pressing Default U will show you what it can build into. This will help in figuring out how to achieve any item in any mod pack. The inventory overlay can be toggled on/off with Default Ctrl O. AntiGriefing: The first chest you place down will claim the land as your own. Claimed land can not be altered, interfered with, or stolen from in any way by other players. Players have access to a list of commands to modify how they use their land. Most commonly used among them are the Trust Commands that let other players have permission to use your plot. To check the borders of a claim simply right click the block while holding a stick. When you want to expand your claim right click the corners of it with a golden shovel. Players will start with a limited amount of claim blocks and gain more for actively playing on the server and attending SoW Events. Galacticraft: This mod adds a lot of ores to the pack that you'll be using to try and get to space! Remember to use your Just enough items recipe finder if you want to know how to make any item in the game. Once you escape our planet your can setup space bases, find new treasure, and discover MOON DUNGEONS!. Botania: With a focus on the nature aspect, Botania uses the flora of the land to create systems to produce energy then convert that energy into tools and features. Get started by making your Lexica Botania and following its progression path. Tinker's Construct: Follow your book "Materials and You" to find out to get more out of mining. By putting in more effort you can get more rewards. Tinker's Construct asks the player to setup large furnaces, smelteries and even tanks to contain molten metals that they can poor into mold to hand craft costumed tools and weapons. Miners will find these processes will give them larger yields for their hard work. Immersive Engineering: This mod adds new Redstone Flux-based machinery with a retro-futristic feeling to the game, and many of the machines are multi-blocked. Themed around engineering and generating power start his modpack by crafting an "Engineer's Manual". Becoming an engineer on this scale will take a lot of room and have you setting up power lines. Astral Sorcery: With patience, knowledge, and your "Journal" Astral Sorcery is a magic mod focused around harnessing the powers of starlight and the constellations. Explore and discover the world and the sky above you; focus starlight to your will, strengthening yourself or enhancing the world around you. Biblocraft & Pam's HarvestCraft: These two minor mods a lot of recipes to spruce up the players life. Biblocraft adds new ways to display and store items while Pam's harvestcraft adds many new foods to acquire that can be cooked into wonderful and effective dishes.
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    Haha sorry missed the post Here is a Couple: Me at Vatican City: On a Gondola In Venice: Stonehenge: The Palazzo Vecchio In Florence:
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    Hmm we might really have smuggling in 3.0? I'm watching this weeks ATV and I am hearing Brian Chambers talk about Levski. He says they are putting the final touches on the customs checkpoint and making it "...ultimately hard for players to smuggle in unwanted goods". Hard but not impossible. The 3.0 Production Schedule has listed smuggling as one of the possible outcomes from mission givers. But the Levski development makes it sound more like it is actually really going to happen. Super excited about this!! I've played other games that promised smuggling but never really delivered an experience that met my expectations. Why so excited about smuggling? I am an RPing PVEr at heart who really loves putting one over on the AI.
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    The torpedo is a veracious predictor. Here we see it tracking a plump Herald ripe with electromagnetic signatures. The torpedo can smell electricity in space from over 4000 meters away and will chase a target for minutes on end... Here we see the gracious torpedo circling its target to confuse it, probing for the best location to attack, and getting ready to deliver the killing blow. This is a PSA for all pilots out there flying in torpedo territory... Keep sight on asteroids to hide behind, side step the torpedo and let its speed carry it past you so you can get to safety, and never give up no matter how many times it circles around.
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    Chris Roberts and Sandi Gardiner host today's episode, which features a UK studio update and part two of our feature on how Item 2.0 affects ships.
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    Though they seem to have added more, 3.0 is being delayed another month to the end of July. I posted the picture below and the link to the full details is here: https://robertsspaceindustries.com/schedule-report
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    The Cutlass may be a ways off but I can see 80% of our members all leaving the starting zone in Cutlasses, Vanguards, and all those big ships some people care about.
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    Learn how the implementation of Item 2.0 will affect your ship. Sandi Gardiner and Eric Kieron Davis host this week’s episode, which also features studio updates from Austin and Turbulent.
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    Here is the latest known map of the SC universe. A little something to get an idea of how big this game will be!
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    Back in ye old western times there was a revolver designed for judges. It was specially modified to fire shotgun rounds so no matter how bad their aim was they wouldn't miss. We're about to get more shotgun (scatter gun) weapons in 3.0 Star Citizen. If you can get in close you can take the shot :) Check out one of Preacher Armaments' weapons. I look forward to testing out all these new pew delivering devices when they come out!
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    Sean Tracy and Josh Herman host this week’s Around the Verse, which features an update from our German office and a Ship Shape segment focused on the Aegis Eclipse.
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    An updated ships scale sheet has been floating around, some of the small ships don't look very accuracy but its a good way to get scale on the larger picture.
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    Nvidia just announced the new series of graphics cards the Volta! https://www.eteknix.com/nvidia-unveils-volta-gv100-gpu-at-gtc-2017/ Going to be a huge improvement!
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    Took me a LOT longer than I wanted. Got all the way to wave 17 at 0 death then jinxed myself. I'll get better though, thanks for all the help in the MWF practice!!!
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    Protect your computers ladies and gentlemen. ...this weekend there has been a nasty virus infected the entire planet. Update your anti-virus and malware softwares and OS etc. http://www.bbc.com/news/uk-39911385 https://www.theguardian.com/technology/2017/may/13/accidental-hero-finds-kill-switch-to-stop-spread-of-ransomware-cyber-attack
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    Chris Roberts and Rich Hilleman, a director at Amazon game studios, are working together to make Star Citizen Perfect! Definitely exciting news! You can read the article here: https://venturebeat.com/2017/05/03/chris-roberts-no-pressure-to-make-star-citizen-absolutely-perfect/
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    As a former, very avid rock climber, I can attest that these work very well in strengthening your forearms! I myself have a set of the highest tension black ones but that helps for my job as a welder, for video games the red and blue tension will do just fine. But if it gets easy feel free to move up in tension, it will only help, though you may start breaking joysticks :)
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    ATV: Connecting the Universe
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    Here is an updated and comprehensive schedule with a list of all their goals before their release of 3.0 Enjoy! https://robertsspaceindustries.com/schedule-report
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    I know there have been a couple of different lists of the "loaner ships" that are available instead of the ships we purchased. This is a really good list from RSI and it shows how for some situations there is a secondary loaner. They updated this April 17th, making it current. I was not aware of the Secondary Loaner but that does explain why, not including the monthly loaners for subscribing, sometimes the ships I have available are different
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    Chris Roberts and Sandi Gardiner share the Frankfurt studio update. Also, get some insight on the department responsible for assuring the quality of Star Citizen.
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    The Merchantman recently went up in price from $250 to $350 and with such has also been said to be larger than originally planned. As you can see in this picture it is almost capital ship size! (see the people at the bottom) I sure am glad I bought it when it was $250 as so far it's the best price to mass ship price!
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    Nice, now get back in the mines and farm up some ore!
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    Oh interesting, thx for the share Shaw. Helps me get better at racing. ^^
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    Yes, Thanks. A lot of the things related to 3.0 seem will be ready by the fall. So we might just be a couple months off!! and @Shawkorrr They are working on your JUMP!!!
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    This was an extremely brief look into our long history. If you would like to join a experienced organization with a rich history, a proven track record in games that have inspired Chris Roberts vision while building Star Citizen, and a community that prides itself on, not just recruiting exceptional members, but helping build exceptional members... Join us and become an integral part of the next chapter, in the history, of Sanctuary of Wanderhome.
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    This is a good format. I like this.
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    The Plasma Shotgun is getting a new touch up and the Railgun was shown off in this latest around the verse. I cant wait to use that shoulder mounted high powered kinetic energy transferring rail based cannon!
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    Hmm. Well that is unfortunate. There are all sorts of ways to send things. Now you've got me curious. I'll have to check the weight & measurements (when it gets here) and see how much it would actually cost.
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    Here is my first vanduul swarm completion. I died once because Warlord ran into me like a nub.
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    Today I ate chocolate cake.... twice! Once at work and once at home It is dangerous to eat too much cake I tell yah! Soooo much sugar! Diabetes here I come! ....but it would've been worth it. Anyhow, this was my first blog entry here at the Sanctuary of Wanderhome forums. Stay tuned!
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    Sanctuary of Wanderhome Executive SUMMIT 2017 7/18/2017 - 7/21/2017 We will be having our first annual Executive (Leadership) Summit on the above dates. This summit will be for our leadership to meet face to face and build team work and camaraderie amongst each other. Your Executives will be spending almost 14 hours together each day, having fun, and visiting venues that will enhance their ability to overcome organizational challenges, embrace and create change, as well as drive organization performance. Because when the leadership works well together they are more than likely to serve your community exceptionally. Most importantly we will be scouting areas in the Greater Seattle Area for a future S.O.W SUMMIT where all members will be invited and encouraged to come and have fun with your fellow Wanderhomies. We will be posting pics and videos of the event so stay tuned! Note: During this SUMMIT we will not be having Star Citizen training or any events during this time.
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    Last week's ATV talked a lot about lighting. One thing that was said was that there was only going to be "one sun" and not multiple suns like they had planned before. Frankly I thought that was odd and I wasn't the only one. I liked the previous concept with universes all over and multiple suns and planets. There is a current discussion going on at Spectrum in the Ask the Devs section as to what that comment actually meant. As of this posting, Devs had not responded and cleared it up though. Maybe he meant just one sun model? Given the detail they are putting into the game elsewhere, though, that seems unusual. Multiple suns would rock so I am hoping that is what we end up with.
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    This may be a good option for people who just cant kick the Keyboard but may still want more range of control from their ship.
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    Extremely helpful post! Thank you for sharing Astrus!
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    If you missed the announcement earlier today, RSI are having a referral contest. Essentially the more people you refer, the more swag you can score. The dates of the contest are 4/20/2017 to 9/8/2017. Please see the RSI page for more information, including Referral 2017 Leaderboard and list of rewards. I like the pink Dragonfly actually. ------------------------------------------------ Edit: oh and they mention this at the end of ATV also.
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    Can't wait to have gatherings in that sexy thang, @WazzY !!!
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    So as you know negative press is often a gross exaggeration and getting them removed if often tricky under "free speech" so whenever a company is able to do so is quite a great accomplishment. Here in this article you can see how Star Citizen got some negative press scrubbed from the internet. This is a good thing because the less negative press there is, the better it is the game will succeed! Article here: https://heatst.com/gaming/huge-crowdfunded-project-star-citizen-gets-negative-articles-scrubbed-from-web/